Programming:

July 12th, 2008

ActionScript 2.0 uses broadcasting functionality to handle its events.  In ActionScript 3.0 we get an upgrade in functionality to a truly event-driven model.  The new event model gives us a more structured and ultimately a more powerful way to handle …
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Programming | Comment

July 11th, 2008

We have already discussed how to handle mouse-mashing clicks using ActionScript 2.0. The more structured object oriented nature of ActionScript 3.0 requires an update to this methodology, but it is still pretty simple. The challenge with ActionScript 3.0 is that …
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Programming | Comment

July 11th, 2008

ActionScript 3.0 has been out for quite a while, but for some, adoption has been slow in coming. Migrating very large projects from ActionScript 2.0 to 3.0 can be a big enough job that it may not be feasible to …
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Programming | Comment

May 2nd, 2008

Introduction Mouse-mashing users can easily break many flash pages with their click-happy ways. The ability to properly react to inputs during animations has long been a frustrating problem for flash development The standard solution is to explicitly disable all clickable …
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Programming | Comment

May 2nd, 2008

Introduction: Broadcasters and Listeners are one of the most powerful tools for dealing with asynchronous events in flash. Any time you have coded an onPress or onEnterFrame function, you have been listening to a broadcast event. Their true power comes …
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Programming | Comment