Tag Archives: Flash Navigation
Printing in Flash can be extremely simple, but also has the potential to get quite complex as your needs become more involved. Fortunately, ActionScript 3.0 makes it easier, and in some cases you will not be able to get a good print in earlier versions of ActionScript. So let’s get started with some of the printing basics. Print Classes In ActionScript 3.0 you have three classes used for printing. You can include all three of them in your project
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With the fully object oriented nature of ActionScript 3.0, it is more important to have a means of managing multiple ActionScript files. Flash Project files are a good step in the right direction. You still have to deal with some …
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ActionScript 2.0 uses broadcasting functionality to handle its events. In ActionScript 3.0 we get an upgrade in functionality to a truly event-driven model. The new event model gives us a more structured and ultimately a more powerful way to handle …
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We have already discussed how to handle mouse-mashing clicks using ActionScript 2.0. The more structured object oriented nature of ActionScript 3.0 requires an update to this methodology, but it is still pretty simple. The challenge with ActionScript 3.0 is that …
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Introduction: Broadcasters and Listeners are one of the most powerful tools for dealing with asynchronous events in flash. Any time you have coded an onPress or onEnterFrame function, you have been listening to a broadcast event. Their true power comes …
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