Tag Archives: Flash Navigation

July 15th, 2008

Printing in Flash can be extremely simple, but also has the potential to get quite complex as your needs become more involved. Fortunately, ActionScript 3.0 makes it easier, and in some cases you will not be able to get a good print in earlier versions of ActionScript. So let’s get started with some of the printing basics. Print Classes In ActionScript 3.0 you have three classes used for printing. You can include all three of them in your project
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Programming | Comment

July 12th, 2008

With the fully object oriented nature of ActionScript 3.0, it is more important to have a means of managing multiple ActionScript files.  Flash Project files are a good step in the right direction.  You still have to deal with some …
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Programming | 2 Comments

July 12th, 2008

ActionScript 2.0 uses broadcasting functionality to handle its events.  In ActionScript 3.0 we get an upgrade in functionality to a truly event-driven model.  The new event model gives us a more structured and ultimately a more powerful way to handle …
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Programming | Comment

July 11th, 2008

We have already discussed how to handle mouse-mashing clicks using ActionScript 2.0. The more structured object oriented nature of ActionScript 3.0 requires an update to this methodology, but it is still pretty simple. The challenge with ActionScript 3.0 is that …
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Programming | Comment

May 2nd, 2008

Introduction: Broadcasters and Listeners are one of the most powerful tools for dealing with asynchronous events in flash. Any time you have coded an onPress or onEnterFrame function, you have been listening to a broadcast event. Their true power comes …
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